Tuesday, 31 March 2020

1. execute @a[tag=aractive] ~ ~ ~ tag @e[r=2,type=item,name=Rocket] add shot

2. execute @e[tag=shot] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5

3. execute @e[tag=shot] ~ ~ ~ particle minecraft:explosion_particle ~ ~ ~

4. execute @e[tag=shot] ~ ~ ~ playsound random.explode @a[r=100]

5. execute @e[tag=shot] ~ ~ ~ execute @e[r=1,type=ender_crystal] ~ ~ ~ summon arrow ~ ~ ~

6. execute @e[type=item,name=Rocket,tag=!shotsound,tag=shot] ~ ~ ~ playsound mob.wither.death @a ~ ~ ~

7. execute @e[tag=shot] ~ ~ ~ summon ender_crystal ~ ~ ~

8. clear @p horsearmoriron 0 0

9. execute @a[tag=aractive] ~ ~ ~ kill @e[r=2,type=item,name="flint and steel"]

10. title @a[tag=aractive] actionbar Bazooka deactive

11. tag @a[tag=aractive] remove aractive

12. execute @e[type=item,name=Bazooka] ~ ~ ~ tp @s @p

13. execute @e[type=item,name=Bazooka] ~ ~ ~ tag @p[r=1] add aractive

14. title @a[tag=aractive] actionbar Bazooka active

15. give @p flint_and_steel

Friday, 27 March 2020

1. execute @a ~ ~ ~ detect ~ ~-1 ~ dropper 1 testforblocks (cordinate of the top dropper) (the same cordinate) ~ ~-1 ~

2. execute @a ~ ~ ~ clone (cordinate of the top dropper) (the same cordinate) ~ ~-1 ~

Thursday, 26 March 2020

1. execute @e[type=item,name="Assault Rifle"] ~ ~ ~ tp @s @p

2. execute @e[tag=shot] ~ ~ ~ execute @e[r=1.5,type=!item,type=!arrow] ~ ~ ~ summon arrow ~ ~ ~

3. execute @e[tag=shot] ~ ~ ~ execute @e[r=1,tag=!shot] ~ ~ ~ kill @e[tag=shot,r=0.5]

4. execute @e[type=item,name="Assault Rifle",tag=!ar] ~ ~ ~ tag @p[tag=arractive] remove aractive

5. execute @a[tag=!aractive] ~ ~ ~ tag @e[type=item,name="Assault Rifle",tag=!ar] add ar

6. tag @e[tag=shot] add shotsound

7. execute @a[tag=aractive] ~ ~ ~ tag @e[r=2,type=item,name="Bullet"] add shot

8. execute @e[tag=shot] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5

9. title @a[tag=aractive] actionbar Assault Rifle active

10. execute @e[type=item,name="Assault Rifle",tag=!ar] ~ ~ ~ tag @p[tag=!aractive] add aractive

11. execute @a[tag=aractive] ~ ~ ~ tag @e[type=item,name="Assault Rifle",tag=!ar] add ar

12. execute @e[type=item,name=Bullet,tag=!shotsound,tag=shot] ~ ~ ~ playsound random.explode @a ~ ~ ~ 5 2