Nuclear Missile
Commands:
1. kill @e[name=Missile]
2. execute @e[type=item,name="Block of Iron"] ~~~ execute @e[r=1,type=item,name=Gunpowder] ~~~ kill @s
3. execute @e[type=item,name="Flint and Steel"] ~~~ kill @e[r=2,type=!item,name=Missile]
4. execute @e[type=!item,name=Target] ~~~ tp @s ~~~
5. execute @e[type=!item,name=Nuke] ~~~ execute @e[r=10,name=Target] ~~~ summon ender_crystal ~~~
6. setblock (buttom chest coordinate) air 0 destroy
7. setblock (buttom chest coordinate) air 0 destroy
8. execute @e[name=Nuke] ~~~ testfor @e[r=5,name=Target]
9. tp @e[r=3,type=item,name=Missile] @e[type=item,name="Block of Iron"]
10. tp @e[r=3,type=item,name=Missile] @e[type=item,name="Flint and Steel"]
11. execute @e[name=Target] ~~~ summon silverfish b ~~100~
12. tp @e[name=Nuke] (coordinate, 1 block under redstone comparator)
13. execute @e[type=item,name=Missile] ~~~ kill @e[r=1,type=item,name="Block of Iron"]
14. tp @e[name=Nuke] (coordinate, 1 block under redstone comparator)
15. execute @e[name=b] ~~~ tp @s ~~~
16. execute @e[name=Target] ~~~ particle minecraft:dragon_death_explosion_emitter ~~~
17. effect @e[name=Target] invisibility 999 1 true
18. effect @e[name=b] invisibility 999 1 true
19. title @p actionbar Target On...
20. execute @e[type=ender_crystal] ~~~ summon arrow ~~~
21. execute @e[type=!item,name=Missile] ~~~ detect ~~~ fire 0 tp @s ~~0.3~
22. execute @e[type=!item,name=Missile] ~~~ detect ~~-0.1~ air 0 tp @s ^^^1 facing @e[name=b]
23. execute @e[name=Nuke] ~~~ detect ~~-0.1~ air 0 playsound mob.blaze.shoot @a[r=20]
24. execute @e[name=Nuke] ~~~ detect ~~-0.1~ air 0 particle minecraft:egg_destroy_emitter ~~~
25. tp @e[name=Nuke] @e[type=!item,name=Missile]
26. execute @e[type=!item,name=Missile] ~~~ detect ~~-0.1 ~ air 0 tp ~~1~
27. execute @e[name=Nuke] ~~~ execute @e[r=3,name=b] ~~~ kill @e[r=3,name=!Nuke,name=!a]
28. execute @e[name=Nuke] ~~~ detect ~~-0.1 ~ air 0 particle minecraft:lava_particle ~~~
29. testfor @e[type=!item,name=Missile]
30. execute @e[name=Nuke] ~~~ detect ~~-150~ air 0 tp (coordinate, 1 block under redstone comparator)
31. effect @e[name=Nuke] fire_resistance 999 250 true
32. tp @e[name=a] @e[name=Nuke]
33. effect @e[name=Missile] invisibility 999 1 true
34. kill @e[type=item,name=Chest]
35. effect @e[name=Missile] fire_resistance 999 250 true
36. effect @e[name=a] fire_resistance 999 250 true
37. clone ~~1~ ~~1~ ~~-1~
38. execute @e[type=!item,name=Missile] ~~~ tp @s ~~~
Target command:
/summon silverfish Target ~~~
Saturday, 25 April 2020
Saturday, 11 April 2020
●Fire Gun:
1. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5
2. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ particle minecraft:mobflame_single ~ ~ ~
3. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ fill ~1 ~1 ~1 ~-1 ~-1 ~-1 fire 1 replace air 0
4. give @p blaze_powder
5. execute @p ~ ~ ~ playsound random.screenshot @a[r=5]
6. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ playsound mob.wither.shoot @a[r=20]
7. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ playsound mob.blaze.shoot @a[r=50]
8. execute @p ~ ~ ~ testfor @e[r=100,type=item,name="Blaze Powder"]
9. kill @e[type=item,name="Blaze Powder"]
10. give @p blaze_powder
●Rocket:
1. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5
2. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ particle minecraft:explosion_particle ~ ~ ~
3. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ summon ender_crystal ~ ~ ~
4. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ execute @e[r=1,type=ender_crystal] ~ ~ ~ summon arrow ~ ~ ~
5. give @p iron_nugget
6. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ playsound mob.wither.death @a[r=50]
7. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ playsound random.explode @a[r=100]
8. execute @p ~ ~ ~ playsound random.screenshot @a[r=5]
9. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ particle minecraft:dragon_death_explosion_emitter ~ ~ ~
10. execute @p ~ ~ ~ testfor @e[r=100,type=item,name="Iron Nugget"]
11. kill @e[type=item,name="Iron Nugget"]
12. give @p iron_nugget
●Machine Gun:
1. execute @e[type=item,name="Gold Nugget"] ~ ~ ~ execute @p[r=2] ~ ~ ~ playsound random.explode @a[r=20] ~ ~ ~ 5 2
2. execute @e[type=item,name="Gold Nugget"] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5
3. execute @e[type=item,name="Gold Nugget"] ~ ~ ~ kill @e[r=2,type=!item,type=!player]
4. clear @p gold_nugget 0 0
5. give @p gold_nugget 64
6. kill @e[type=item,name="Gold Nugget"]
7. execute @p ~ ~ ~ playsound random.screenshot @a[r=5]
●Flying Jet:
1. enchant @p feather_falling
2. enchant @p sharpness
3. execute @p ~ ~ ~ detect ~ ~-0.1 ~ air 0 effect @p levitation 1 1 true
4. effect @p clear
5. effect @p resistance 99999 3 true
6. execute @p ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5
●Human - Ironman:
1. execute @p ~ ~ ~ kill @e[type=item,name="Totem of Undying"]
2. setblock (coordinate) redstone_block
3. give @p blaze_powder
4. give @p gold_nugget 64
5. give @p iron_nugget
6. give @p golden_sword
7. give @p golden_boots
8. give @p feather
9. effect @p resistance 99999 3 true
●Ironman - Human:
1. execute @p ~ ~ ~ kill @e[type=item,name="Feather"]
2. setblock (coordinate) air
3. clear @p blaze_powder 0 1
4. clear @p gold_nugget 0 64
5. clear @p iron_nugget 0 1
6. clear @p golden_sword 0 1
7. clear @p golden_boots 0 1
8. give @p totem
9. effect @p clear
1. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5
2. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ particle minecraft:mobflame_single ~ ~ ~
3. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ fill ~1 ~1 ~1 ~-1 ~-1 ~-1 fire 1 replace air 0
4. give @p blaze_powder
5. execute @p ~ ~ ~ playsound random.screenshot @a[r=5]
6. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ playsound mob.wither.shoot @a[r=20]
7. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ playsound mob.blaze.shoot @a[r=50]
8. execute @p ~ ~ ~ testfor @e[r=100,type=item,name="Blaze Powder"]
9. kill @e[type=item,name="Blaze Powder"]
10. give @p blaze_powder
●Rocket:
1. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5
2. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ particle minecraft:explosion_particle ~ ~ ~
3. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ summon ender_crystal ~ ~ ~
4. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ execute @e[r=1,type=ender_crystal] ~ ~ ~ summon arrow ~ ~ ~
5. give @p iron_nugget
6. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ playsound mob.wither.death @a[r=50]
7. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ playsound random.explode @a[r=100]
8. execute @p ~ ~ ~ playsound random.screenshot @a[r=5]
9. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ particle minecraft:dragon_death_explosion_emitter ~ ~ ~
10. execute @p ~ ~ ~ testfor @e[r=100,type=item,name="Iron Nugget"]
11. kill @e[type=item,name="Iron Nugget"]
12. give @p iron_nugget
●Machine Gun:
1. execute @e[type=item,name="Gold Nugget"] ~ ~ ~ execute @p[r=2] ~ ~ ~ playsound random.explode @a[r=20] ~ ~ ~ 5 2
2. execute @e[type=item,name="Gold Nugget"] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5
3. execute @e[type=item,name="Gold Nugget"] ~ ~ ~ kill @e[r=2,type=!item,type=!player]
4. clear @p gold_nugget 0 0
5. give @p gold_nugget 64
6. kill @e[type=item,name="Gold Nugget"]
7. execute @p ~ ~ ~ playsound random.screenshot @a[r=5]
●Flying Jet:
1. enchant @p feather_falling
2. enchant @p sharpness
3. execute @p ~ ~ ~ detect ~ ~-0.1 ~ air 0 effect @p levitation 1 1 true
4. effect @p clear
5. effect @p resistance 99999 3 true
6. execute @p ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5
●Human - Ironman:
1. execute @p ~ ~ ~ kill @e[type=item,name="Totem of Undying"]
2. setblock (coordinate) redstone_block
3. give @p blaze_powder
4. give @p gold_nugget 64
5. give @p iron_nugget
6. give @p golden_sword
7. give @p golden_boots
8. give @p feather
9. effect @p resistance 99999 3 true
●Ironman - Human:
1. execute @p ~ ~ ~ kill @e[type=item,name="Feather"]
2. setblock (coordinate) air
3. clear @p blaze_powder 0 1
4. clear @p gold_nugget 0 64
5. clear @p iron_nugget 0 1
6. clear @p golden_sword 0 1
7. clear @p golden_boots 0 1
8. give @p totem
9. effect @p clear
Friday, 3 April 2020
Human - Spiderman
1. execute @e[type=item,name="Spiderman Gem"] ~ ~ ~ kill @s
(Repeat, unconditional, always active)
2. give @p web
(Chain, conditional, always active)
3. give @p string
(Chain, conditional, always active)
4. give @p snowball
(Chain, conditional, always active)
5. setblock (~ ~ ~) redstone_block
(Chain, conditional, always active)
6. effect @p resistance 99999 3 true
(Chain, conditional, always active)
7. effect @p strength 99999 5 true
(Chain, conditional, always active)
Spiderman - Human
1. kill @e[type=snowball]
(Repeat, unconditional, need restones)
2. setblock (~ ~ ~) air
(Chain, conditional, always active)
3. clear @p web
(Chain, conditional, always active)
4. clear @p string
(Chain, conditional, always active)
5. effect @p clear
(Chain, conditional, always active)
Cobweb
Part 1.
1. execute @p ~ ~ ~ execute @e[r=100,type=item,name=Cobweb] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^2
(Repeat, unconditional, need redstones)
2. execute @e[type=item,name=Cobweb] ~ ~ ~ particle minecraft:explosion_particle ~ ~ ~
(Chain, conditional, always active)
3. execute @e[type=item,name=Cobweb] ~ ~ ~ fill ~1 ~1 ~1 ~ ~ ~ web 1 replace air
(Impulse, unconditional, need redstones)
4. kill @e[type=item,name=Cobweb]
(Chain, conditional, always active)
5. give @p web
(Chain, conditional, always active)
6. execute @e ~ ~ ~ detect ~ ~ ~ web 0 effect @s slowness 1 200 true
(Repeat, unconditional, need redstones)
Part 2.
1. execute @e[type=item,name=Cobweb] ~ ~ ~ execute @e[r=2,type=!item,type=!arrow,type=!Player] ~ ~ ~ fill ~1 ~1 ~1 ~ ~ ~ web 1 replace air
(Repeat, unconditional, always active)
2. kill @e[type=item,name=Cobweb]
(Chain, conditional, always active)
3. give @p web
(Chain, conditional, always active)
String
Part 1.
1. execute @p ~ ~ ~ execute @e[type=item,name=String] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^3
(Repeat, unconditional, need redstones)
2. execute @e[type=item,name=String] ~ ~ ~ particle minecraft:explosion_particle ~ ~ ~
(Chain, conditional, always active)
3. execute @e[type=item,name=String] ~ ~ ~ summon endermite ~ ~ ~
(Impulse, unconditional, need redstones)
4. kill @e[type=item,name=String]
(Chain, conditional, always active)
5. give @p string
(Chain, conditional, always active)
6. execute @p ~ ~ ~ tp @p ^ ^ ^2 facing @e[type=endermite]
(Repeat, unconditional, need redstone)
7. execute @p ~ ~ ~ kill @e[r=1,type=endermite]
(Chain, conditional, always active)
Part 2.
1. execute @p ~ ~ ~ testfor @e[r=100,type=item,name=String]
(Repeat, unconditional, always active)
2. kill @e[type=item,name=String]
(Impulse, unconditional, need redstones)
3. give @p string
(Chain, conditional, always active)
1. execute @e[type=item,name="Spiderman Gem"] ~ ~ ~ kill @s
(Repeat, unconditional, always active)
2. give @p web
(Chain, conditional, always active)
3. give @p string
(Chain, conditional, always active)
4. give @p snowball
(Chain, conditional, always active)
5. setblock (~ ~ ~) redstone_block
(Chain, conditional, always active)
6. effect @p resistance 99999 3 true
(Chain, conditional, always active)
7. effect @p strength 99999 5 true
(Chain, conditional, always active)
Spiderman - Human
1. kill @e[type=snowball]
(Repeat, unconditional, need restones)
2. setblock (~ ~ ~) air
(Chain, conditional, always active)
3. clear @p web
(Chain, conditional, always active)
4. clear @p string
(Chain, conditional, always active)
5. effect @p clear
(Chain, conditional, always active)
Cobweb
Part 1.
1. execute @p ~ ~ ~ execute @e[r=100,type=item,name=Cobweb] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^2
(Repeat, unconditional, need redstones)
2. execute @e[type=item,name=Cobweb] ~ ~ ~ particle minecraft:explosion_particle ~ ~ ~
(Chain, conditional, always active)
3. execute @e[type=item,name=Cobweb] ~ ~ ~ fill ~1 ~1 ~1 ~ ~ ~ web 1 replace air
(Impulse, unconditional, need redstones)
4. kill @e[type=item,name=Cobweb]
(Chain, conditional, always active)
5. give @p web
(Chain, conditional, always active)
6. execute @e ~ ~ ~ detect ~ ~ ~ web 0 effect @s slowness 1 200 true
(Repeat, unconditional, need redstones)
Part 2.
1. execute @e[type=item,name=Cobweb] ~ ~ ~ execute @e[r=2,type=!item,type=!arrow,type=!Player] ~ ~ ~ fill ~1 ~1 ~1 ~ ~ ~ web 1 replace air
(Repeat, unconditional, always active)
2. kill @e[type=item,name=Cobweb]
(Chain, conditional, always active)
3. give @p web
(Chain, conditional, always active)
String
Part 1.
1. execute @p ~ ~ ~ execute @e[type=item,name=String] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^3
(Repeat, unconditional, need redstones)
2. execute @e[type=item,name=String] ~ ~ ~ particle minecraft:explosion_particle ~ ~ ~
(Chain, conditional, always active)
3. execute @e[type=item,name=String] ~ ~ ~ summon endermite ~ ~ ~
(Impulse, unconditional, need redstones)
4. kill @e[type=item,name=String]
(Chain, conditional, always active)
5. give @p string
(Chain, conditional, always active)
6. execute @p ~ ~ ~ tp @p ^ ^ ^2 facing @e[type=endermite]
(Repeat, unconditional, need redstone)
7. execute @p ~ ~ ~ kill @e[r=1,type=endermite]
(Chain, conditional, always active)
Part 2.
1. execute @p ~ ~ ~ testfor @e[r=100,type=item,name=String]
(Repeat, unconditional, always active)
2. kill @e[type=item,name=String]
(Impulse, unconditional, need redstones)
3. give @p string
(Chain, conditional, always active)
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