1. execute @e[type=item,name="Assault Rifle"] ~ ~ ~ tp @s @p
2. execute @e[tag=shot] ~ ~ ~ execute @e[r=1.5,type=!item,type=!arrow] ~ ~ ~ summon arrow ~ ~ ~
3. execute @e[tag=shot] ~ ~ ~ execute @e[r=1,tag=!shot] ~ ~ ~ kill @e[tag=shot,r=0.5]
4. execute @e[type=item,name="Assault Rifle",tag=!ar] ~ ~ ~ tag @p[tag=arractive] remove aractive
5. execute @a[tag=!aractive] ~ ~ ~ tag @e[type=item,name="Assault Rifle",tag=!ar] add ar
6. tag @e[tag=shot] add shotsound
7. execute @a[tag=aractive] ~ ~ ~ tag @e[r=2,type=item,name="Bullet"] add shot
8. execute @e[tag=shot] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5
9. title @a[tag=aractive] actionbar Assault Rifle active
10. execute @e[type=item,name="Assault Rifle",tag=!ar] ~ ~ ~ tag @p[tag=!aractive] add aractive
11. execute @a[tag=aractive] ~ ~ ~ tag @e[type=item,name="Assault Rifle",tag=!ar] add ar
12. execute @e[type=item,name=Bullet,tag=!shotsound,tag=shot] ~ ~ ~ playsound random.explode @a ~ ~ ~ 5 2
execute @e[tag=shot] ~ ~ ~ execute @e[r=1,tag=!shot] ~ ~ ~ kill @e[tag=shot,r=0.5]
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