1) - testfor @e[type=item,name="blaze rod"]
2) - execute "YOUR NAME" ~~~ playsound mob.blaze.shoot @a[r=8] ~~~ 1 4
3) - execute "YOUR NAME" ~~~ structure load rod ~~~
4) - kill @e[type=item,name="blaze rod"]
5) - execute "YOUR NAME" ~~~ tp @e[type=armor_stand,name=a] ^-0.5^^-1 facing "YOUR NAME"
6) - execute @e[type=armor_stand,name=a] ~~~ tp @e[type=armor_stand,name=b] ~~-1~ ~30
7) - execute @e[type=armor_stand,name=a] ~~~ tp ^^^0.8 facing @e[name=!"YOUR NAME",type=!armor_stand,type=!item,type=!arrow,c=1]
8) - execute @e[type=armor_stand,name=b] ~~~ particle minecraft:mobflame_single ^^1.9^0.5
9) - execute @e[type=armor_stand,name=b] ~~~ particle minecraft:mobflame_single ^-1.2^1.9^0.9
10) - execute @e[type=armor_stand,name=a] ~~~ execute @e[name=!"YOUR NAME",type=!armor_stand,r=3] ~~~ fill ~~~ ~~~ fire
11) - execute @e[type=armor_stand,name=a] ~~~ kill @e[name=!"YOUR NAME",type=!armor_stand,r=3]
12) - execute @e[type=armor_stand,name=b] ~~~ playsound fire.fire @a[r=8]
13) - testfor @e[type=armor_stand,name=a]
14) - execute @e[type=armor_stand,name=a] ~~~ tp @e[type=armor_stand,r=2] ~~-9999~
15) - replaceitem entity "YOUR NAME" slot.hotbar 2 blaze_rod 1
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