Saturday, 11 April 2020

●Fire Gun:

1. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5

2. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ particle minecraft:mobflame_single ~ ~ ~

3. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ fill ~1 ~1 ~1 ~-1 ~-1 ~-1 fire 1 replace air 0

4. give @p blaze_powder

5. execute @p ~ ~ ~ playsound random.screenshot @a[r=5]

6. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ playsound mob.wither.shoot @a[r=20]

7. execute @e[type=item,name="Blaze Powder"] ~ ~ ~ playsound mob.blaze.shoot @a[r=50]

8. execute @p ~ ~ ~ testfor @e[r=100,type=item,name="Blaze Powder"]

9. kill @e[type=item,name="Blaze Powder"]

10. give @p blaze_powder



●Rocket:

1. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5

2. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ particle minecraft:explosion_particle ~ ~ ~

3. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ summon ender_crystal ~ ~ ~

4. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ execute @e[r=1,type=ender_crystal] ~ ~ ~ summon arrow ~ ~ ~

5. give @p iron_nugget

6. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ playsound mob.wither.death @a[r=50]

7. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ playsound random.explode @a[r=100]

8. execute @p ~ ~ ~ playsound random.screenshot @a[r=5]

9. execute @e[type=item,name="Iron Nugget"] ~ ~ ~ particle minecraft:dragon_death_explosion_emitter ~ ~ ~

10. execute @p ~ ~ ~ testfor @e[r=100,type=item,name="Iron Nugget"]

11. kill @e[type=item,name="Iron Nugget"]

12. give @p iron_nugget



●Machine Gun:

1. execute @e[type=item,name="Gold Nugget"] ~ ~ ~ execute @p[r=2] ~ ~ ~ playsound random.explode @a[r=20] ~ ~ ~ 5 2

2. execute @e[type=item,name="Gold Nugget"] ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5

3. execute @e[type=item,name="Gold Nugget"] ~ ~ ~ kill @e[r=2,type=!item,type=!player]

4. clear @p gold_nugget 0 0

5. give @p gold_nugget 64

6. kill @e[type=item,name="Gold Nugget"]

7. execute @p ~ ~ ~ playsound random.screenshot @a[r=5]



●Flying Jet:

1. enchant @p feather_falling

2. enchant @p sharpness

3. execute @p ~ ~ ~ detect ~ ~-0.1 ~ air 0 effect @p levitation 1 1 true

4. effect @p clear

5. effect @p resistance 99999 3 true

6. execute @p ~ ~ ~ detect ~ ~-0.1 ~ air 0 tp @s ^ ^ ^1.5



●Human - Ironman:

1. execute @p ~ ~ ~ kill @e[type=item,name="Totem of Undying"]

2. setblock (coordinate) redstone_block

3. give @p blaze_powder

4. give @p gold_nugget 64

5. give @p iron_nugget

6. give @p golden_sword

7. give @p golden_boots

8. give @p feather

9. effect @p resistance 99999 3 true



●Ironman - Human:

1. execute @p ~ ~ ~ kill @e[type=item,name="Feather"]

2. setblock (coordinate) air

3. clear @p blaze_powder 0 1

4. clear @p gold_nugget 0 64

5. clear @p iron_nugget 0 1

6. clear @p golden_sword 0 1

7. clear @p golden_boots 0 1

8. give @p totem

9. effect @p clear 

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